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config periculos

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config periculos

Mesaj  dany la data de Mar Ian 07 2014, 11:14

Cod:
unbindall

//Bunny Hop
alias w wait
alias cls "wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
bind "Space" "+bhop"
bind mouse3 "say guns"
alias "adminchat" "wait bind enter p; messagemode amx_chat"
alias "adminsay" "wait bind enter i; messagemode amx_say"
bind i "messagemode amx_say"
bind p "messagemode amx_chat"
bind "space" "+BHOP"
bind "alt" "vesthelm ; vest ; hegren ; primammo ; secammo ; defuser ; knf"
bind "[" "primammo; knf"
bind "]" "secammo; knf"
bind "kp_enter" "exec s.cfg;wait;wait;wait;wait;wait"
bind "kp_minus" "exec p.cfg;wait;wait;wait;wait;wait"
bind "kp_plus" "exec c.cfg;wait;wait;wait;wait;wait"
bind "F1" "autobuy "
bind "F2" "rebuy"bind "F1" "autobuy "
bind "F2" "rebuy"
bind f3 "mask ; health"
bind f4 "tome"
bind f5 "say guns"
bind t "scroll"
bind v "ankh"
bind f ultimate
bind mouse 3 ability
ex_interp "0.0"
hpk_maxsize "1"
con_color "255 155 50"
setinfo _cm_pw aaa
amx_ip
amx_who
bind "ALT" "+strafe"
bind "mwheelup" "+jump"
bind "MWHEELDOWN" "+duck"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind mouse1 "+attack"
bind mouse2 "+attack2"
bind d "+moveright 1"
bind s "+back"
bind w "+forward"
bind a "+moveleft"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
bind "shift" "+speed"
bind "g" "drop"
bind "r" "+reload"
bind "b" "buy"
bind e "+use"
bind "ESCAPE" "cancelselect"
bind "o" "buyequip"
bind "," "buyammo1"
bind "." "buyammo2"
bind "`" "toggleconsole"
bind "/" "adjust_crosshair"
bind "m" "chooseteam"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "q" "lastinv"
bind "TAB" "+showscores"
bind "=" "podbotmenu"
bind "h" "+commandmenu"
bind "kp_plus" "say playerskills"
bind "alt" "vesthelm ; vest ; hegren ; primammo ; secammo ; defuser ; knf"
bind "[" "primammo; knf"
bind "]" "secammo; knf"
bind "kp_enter" "exec s.cfg;wait;wait;wait;wait;wait"
==================================|=_X|-|7|=_|\/||=_~|}||\||)$~|\/||=_[||_||7|============================
---
--
-
//
bind "kp_end"        "say_team T1 3 in x2 | 2 in X1"
bind "kp_DOWNARROW"  "say_team T2 3 in X1 2 Pe Cutie la sc | 2 In X2"
bind "kp_pgdn"      "say_team T3 Rush X1 , 3 prin Baza la Tero 2 O iau pe mijlok Flash X2"
bind "KP_LEFTARROW"  "say_team T4 Rush X2 , 3 scara , 1 baza T , 1 baza Ct"
bind "kp_5"          "say_team T5 1 Mij | 2 in X2 | 2 In X1"
bind "kp_RIGHTARROW" "say_team Calm fara pasi , vorbiti unde vine . hai atent"
bind "kp_home"      "say_team vine in X1 acoperiti-ma"
bind "kp_UPARROW"    "say_team Vine in X2 acoperiti-ma"
bind "kp_pgup"      "say_team --==ToT Aja TeaM#==--"
bind "ins"          "say_team --==Aveti GrIja Are Awp...==--"
//



============================================/\|_|/\$_[|\/||)$=============================================
---
--
-
//
//`````Bunny-Hop`````\\

alias speed_mod "speed_walk"
alias speed_walk "+speed;;echo Now Walk ... !!!!!!;;alias speed_mod
speed_run"
alias speed_run "-speed;;echo Now Run ... !!!!!!;;alias speed_mod
speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "space" "+_bhop"
bind "space"  "+bhop"


alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"
bind space +hop
---





// Walk \\

bind "shift" "+speed"
clear
bind mouse1 "+attack"
                                      CPL Config Succesfully Loaded...
voice_scale "1.000000"
setinfo _state cristina

bind space  "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop
alias @bhop "special;wait;+jump;wait;-jump"



-
--
---

//        __________________
//--------(    Wirl Wind    )--------------------------
//        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias +whirlwind "cl_yawspeed 2850;w;+left;w;w;w;w;w;-left;cl_yawspeed 210;+duck"
alias -whirlwind "-duck"
bind "+" "+whirlwind"            
   
-
--
---
//
alias weap_t weap_left
alias weap_left "alias weap_t weap_right; setinfo lefthand 1; wait; wait; wait; weapon_knife; wait; wait; wait; lastinv"
alias weap_right "alias weap_t weap_left; setinfo lefthand 0; wait; wait; wait; weapon_knife; wait; wait; wait; lastinv"
bind "" "weap_t"
\\
---
--
-
============================================|\||=_|-_[|\/||)$=============================================---
--
-
//
net_graph "0"
net_graphpos "0"
graphheight "490"
//
-
--
---
================================================$_[|\/||)$================================================
---
--
-
//
s_distance "6000000000"
s_automin_distance "111111111111111.0"
s_automax_distance "311111111111111111110.0"
s_min_distance "11111111118.0"
s_max_distance "1111111111111000.0"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
//
-
--
---
==============================================|-||_||)_[|\/||)$===========================================
---
--
-
//
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1" 
hud_takesshots "0"
hud_saytext_time "4"
hud_deathnotice_time "4"
hud_saytext_internal "1"
//
-
--
---
================================================|\/|_[|\/||)$=============================================
---
--
-
//
m_side "11111"
m_forward "1"
m_filter "1"
m_pitch "0.027"
m_yaw "0.027"
//
-
--
---
==========================================\/|0|_|=_|\|[|=__[|\/||)$=======================================
---
--
-
//
violence_hblood "1"
violence_ablood "1"
violence_hgibs "1"
violence_agibs "1"
//
-
--
---
================================================[0|\|_[|\/||)$============================================
---
--
-
//
con_color "255 155 50"
con_notifytime "8"
scr_conspeed "9999"
//
-
--
---
=================================================|7_[|\/||)$=============================================
---
--
-
//
r_bmodelhighfrac "5.0
r_drawviewmodel "1"
r_mirroralpha "0"
r_dynamic "0"
r_decals "99999999999999999999999999"
r_mmx "1"
//
-
--
---
================================================|_-|__[|\/||)$============================================
---
--
-
//
gl_dither "1"
gl_polyoffset "0.01"
gl_overbright "0.0"
gl_flipmatrix "0"
gl_monolights "0"
gl_wateramp "0"
gl_spriteblend "0"
gl_ztrick "0"
gl_alphamin "0.25"
gl_monolights "0"
gl_keeptjunctions "1"
gl_playermip 1000
gl_palette_tex 0
gl_spriteblend 0
//

-
--
---
=================================================[|__[|\/||)$=============================================
---
--
-
//
ex_interp "0.0"
cl_cmdrate "9999999990999999999"
cl_updaterate "999999990999999"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_dlmax "99999999999999999999999999999999999999999999999999999999999"
cl_forwardspeed "400"
cl_sidespeed "400"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
cl_cmdbackup "2"
cl_backspeed "400"
cl_righthand "1"
cl_himodels "1"
cl_showfps "0"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "1"
cl_pitchspeed "4000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_movespeedkey "1"
cl_dynamiccrosshair 0
cl_rate 99999999999999999
cl_corpsestay "180"
//
-
--
---
=================================================$\/_[|\/||)$=============================================
---
--
-
//
sv_aim "0"
sv_lan "1"
sv_cheats "0"
sv_allowupload "1"
sv_allowdownload "1"
//
-
--
---
============================================$|=_|-||\||=0_[|\/||)$========================================
---
--
-
//
setinfo "dm" "1"
setinfo "lefthand" "0"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "ghosts" "0"
setinfo "friends" "0"
//
-
--
---
=========================================|_-|=_|\||=_|7/\|__[|\/||)$======================================
---
--
-
//
lookspring  "0"
lookstrafe  "0"
rate        "25000"
bottomcolor  "6"
topcolor    "30"
joystick    "0"
sensitivity  "1.7"
deathmatch  "1"
contimes    "4"
viewsize    "120"
fastsprites  "0"
max_shells  "0" //120
mp_decals    "0" //300
fps_max      "120"
zoom_sensitivity_ratio "1.7"
console      "1"
crosshair    "1"
gamma        "4"
brightness  "4"
fakelag      "0"
dev_overview "0"
developer    "0"
+mlook
+jlook
name        "AsasIni | Sniper32"

//// Tinta ////


alias tinta_1 tinta_on
alias tinta_on "alias tinta_0 tinta_on; cl_dynamiccrosshair 0;echo cl_dynamiccrosshair 0;"
alias tinta_on "alias tinta_0 tinta_off; cl_dynamiccrosshair 1;echo cl_dynamiccrosshair 1;"
bind "p" "tinta_0"

    _#_#_#_#_#_#_
//////            \
//////Croshair    [<|>]\\\\
//////            [<|>]////
//////_^_^_^_^_^_^_/

bind "enter" adjust_crosshair

 alias 5w "wait;wait;wait;wait;wait"
alias 20w "5w;5w;5w;5w"
alias 60w "30w;30w;30w"
alias "sc" "sc_on"
alias "sc_on" "cl_dynamiccrosshair 1; slot2; +duck; 26w; cl_lw 0; wait; -duck; alias sc sc_off"
alias "sc_off" "cl_dynamiccrosshair 0;cl_lw 1; alias sc sc_on"
bind "h" "sc"

k47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"


//      _________
// --=( AWP Power )=--
//      ¯¯¯¯¯¯¯¯¯
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"


// AWP
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil 1.08"
alias awp "avclear0;avclear1;avclear2;awp-numbers;awpsetup"


//Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv  "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

//Awp Aliases
//No-Recoiler
alias @turnrec "@norecoil_0;bind mouse1 +@koraim;@d1;echo [NukedX] NoRecoil Status: Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);@d0"
//Levels
alias @nospread "m_pitch 0;m_forward 0;m_side 0"
alias @norecoil_5 "cl_pitchspeed 10;alias @norecoil_ echo [NukedX] @norecoil_ is : 5"
alias @norecoil_4 "cl_pitchspeed 7;alias @norecoil_ echo [NukedX] @norecoil_ is : 4"
alias @norecoil_3 "cl_pitchspeed 5;alias @norecoil_ echo [NukedX] @norecoil_ is : 3"
alias @norecoil_2 "cl_pitchspeed 3;alias @norecoil_ echo [NukedX] @norecoil_ is : 2"
alias @norecoil_1 "cl_pitchspeed 1;alias @norecoil_ echo [NukedX] @norecoil_ is : 1"
alias @norecoil_0 "cl_pitchspeed 999999;alias @norecoil_ echo [NukedX] @norecoil_ is : 0"
// No Spread + No Recoil
alias +@nxspnr "+@spread;@w;+attack;@w;+@nonup"
alias -@nxspnr "-@spread;@w;-attack;@w;-@nonup"
//Basic Attack
alias +@banr "+attack;wait;+lookdown"
alias -@banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +@konr "+@koraim;wait;+lookdown"
alias -@konr "-@koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +@shtpwnr "+@nxshtpwn;wait;+lookdown"
alias -@shtpwnr "-@nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +@nxnr "+@nxaim;wait;+lookdown"
alias -@nxnr "-@nxaim;wait;-lookdown;wait"
//Head Aimer
alias +@nxhnr "+@nxhead;wait;+lookdown"
alias -@nxhnr "-@nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +@nxsnr "+@nxhead2;wait;+lookdown"
alias -@nxsnr "-@nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +@nxmaster "+@nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -@nxmaster "-@nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +@ssnr "+@nxshotsil;wait;+lookdown"
alias -@ssnr "-@nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil

  --= ( DEAGLE sNk)=--
//    ¯¯¯¯¯¯¯¯¯¯¯¯

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"


//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"


//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"


// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp 0;later 3"

//DULOG
alias DULOGSD "avadd 0 23.222 7.888 2.888 ; avadd 1 24.333 3.555 1.777"
alias DULOGSD1 "avadd 0 23.444 7.888 2.888 ; avadd 1 24.555 3.555 1.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"


//DULOG
alias DULOGSD "avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777"
alias DULOGSD1 "avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"


alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


// |TNG|-DEAGLE-[NoWoN]
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"


//Troy and Raged Deagle
alias vec_deagle "vec_m4a1;recoil 1.7;height_correction 1.3;txt Deagle by Tr0y and Raged"


//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: TurkiyeCs | tarantula  |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

alias mideagle "micolt;recoil 0.03;txt DGL"

// Deagle
alias Monster1 "avadd 0 21.65 8.34 1.65;avadd 1 25.56 6.54 2.10"
alias Monster2 "avadd 0 21.78 7.43 1.73;avadd 1 25.89 6.50 2.15"
alias Monster3 "avadd 0 21.89 7.32 1.69;avadd 1 26.23 7.23 2.13"
alias Monster4 "avadd 0 22.23 6.48 1.75;avadd 1 26.45 6.52 2.15"
alias Monster-stuff "recoil 1.632;aspeed 2.2;sdelay 0;rdelay 0;#cl_bob 0;#cl_bobup 0;fov 999;#fps_max 720;aim 1"
alias Monsterx "Monster1;Monster2;Monster3;Monster4;Monster-stuff"
alias pistolvec12 "nospread 1;avclear 1;Monsterx;txt -|[DeAgLe MoNsTeR]|-v.1"
alias saything "#say <-[-phr33k ho0k v.o2 BETA -]-> <-[-By phr33k* -]->"

//NAST3 deagle 2.0
alias NAST3DD "avadd 0 23.4 0.0 1.8; avadd 1 25.331 0.0 1.41"
alias Ndeagle2.0 "avclear; NAST3DD; recoil 1.965; txt NAST3 d34gl3"

alias simplydA "avadd 0 23.75 6.41 2.01"
alias simplydB "avadd 1 28.5 5 1.5"
alias simply2 "avclear;simplydA;simplydB;txt ::.: simplydabestdeagle ::.."
alias deag11 "avadd 0 23.5 8.5 1.45; avadd 1 27 8.5 1.39"
alias deag12 "avadd 0 21.5 8.5 1.45; avadd 1 25 8.5 1.39"
alias deag13 "avadd 0 19.5 8.5 1.45; avadd 1 23 8.5 1.39"
alias deaglev2 "avclear 0; avclear 1; cl_bob 0; cl_bobup 0; recoil 1.1; deag11; deag12; deag13; txt SToNeD SoLDieR - *DEAGLE V2 LoaDeD*"
" " "DEAGLE V2" "deaglev2"
alias j0k3rdeagles "avadd 0 21.37.-70 3.90 1.96"
alias j0k3rdeagled "avadd 1 26.25 4.20 2.20"
alias j0k3rdeagle20 "avclear;j0k3rdeagles;j0k3rdeagled;recoil 1.82;pred 0;height_correction 0;txt j0k3r DeAgLe 2.0"
//[DeAgLe][MoRpHeUs] Vec Cllection
//[DeAgLe][MoRpHeUs] **** Aim
alias "MoRpHeUsda" "avadd 0 -2 -4 -2;avadd 0 -7 -1 -2;avadd 0 -6 1 0"
alias "MoRpHeUsdb" "avadd 1 4 -15 1;avadd 1 1 -7 1;avadd 1 4 -12 1"
alias "[DeAgLe][MoRpHeUs] d-aim" "avclear;MoRpHeUsda;MoRpHeUsdb;recoil 0.81;txt [=NtL=][white-MoRpHeUs-] Terror **** Aim"

//[DeAgLe][MoRpHeUs] Stomach Aim
alias "MoRpHeUssa" "avadd 0 7 0 -3;avadd 0 4 -4 2;avadd 0 6 -1 0"
alias "MoRpHeUssb" "avadd 1 12 -14 1;avadd 1 11 -12 -1;avadd 1 11 -7 -4"
alias "[DeAgLe][MoRpHeUs] s-aim" "avclear;MoRpHeUssa;MoRpHeUssb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Stomach Aim"

//[DeAgLe][MoRpHeUs] Chest Aim
alias "MoRpHeUsca" "avadd 0 10 4 -6;avadd 0 12 4 -6;avadd 0 11 5 -3"
alias "MoRpHeUscb" "avadd 1 16 -4 -3;avadd 1 17 -8 2;avadd 1 15 -4 -5"
alias "[DeAgLe][MoRpHeUs] c-aim" "avclear;MoRpHeUsca;MoRpHeUscb;txt [=NtL=][white-MoRpHeUs-] Terror Chest Aim"

//[DeAgLe][MoRpHeUs] Neck Aim
alias "MoRpHeUsna" "avadd 0 16 6 -3;avadd 0 16 2 -3;avadd 0 19 7 -2"
alias "MoRpHeUsnb" "avadd 1 18 -1 -2;avadd 1 20 4 -4;avadd 1 19 2 -3"
alias "[DeAgLe][MoRpHeUs] n-aim" "avclear;MoRpHeUsna;MoRpHeUsnb;recoil 1.3;txt [=NtL=][white-MoRpHeUs-] Terror Neck Aim"

//[DeAgLe][MoRpHeUs] Head Aim
alias "MoRpHeUsha" "avadd 0 21 11 -2;avadd 0 21 14 -2;avadd 0 24 8 -3"
alias "MoRpHeUshb" "avadd 1 24 3 -3;avadd 1 26 3 -5;avadd 1 24 1 -4"
alias "[DeAgLe][MoRpHeUs] h-aim" "avclear;MoRpHeUsha;MoRpHeUshb;reciol 1.5;txt[=NtL=][white-MoRpHeUs-] Head Aim"

//[DeAgLe][MoRpHeUs] Left Leg Aim
alias "MoRpHeUslla" "avadd 0 -20 5 6;avadd 0 -17 5 4;avadd 0 -13 5 4"
alias "MoRpHeUsllb" "avadd 1 2 -13 9;avadd 1 -1 -13 7;avadd 1 -7 -16 7"
alias "[DeAgLe][MoRpHeUs] ll-aim" "avclear;MoRpHeUslla;MoRpHeUsllb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Left Leg Aim"

//[DeAgLe][MoRpHeUs] Right Leg Aim
alias "MoRpHeUsrra" "avadd 0 -13 5 6;avadd 0 -21 7 -5;avadd 0 -24 7 -5"
alias "MoRpHeUsrrb" "avadd 1 -2 -14 -8;avadd 1 -5 -13 -8;avadd 1 2 -13 -8"
alias "[DeAgLe][MoRpHeUs] rr-aim" "avclear;MoRpHeUsrra;MoRpHeUsrrb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Right Leg Aim"

//[DeAgLe][MoRpHeUs] SCOUT
alias [DeAgLe][MoRpHeUs] scout "avclear;avadd 0 23.4 7.6 3.7;avadd 1 29.9 3.9 3.9;recoil 1.47;txt [=NtL=][white-MoRpHeUs-] Scout *PRIVATE*"

//[DeAgLe][MoRpHeUs] DEAGLE
alias [DeAgLe][MoRpHeUs] codeagle "avclear;avadd 0 21.6 8.3 1.6;avadd 1 25.5 6.5 2.1;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] Deagle *PRIVATE*"

//[DeAgLe][MoRpHeUs] SIG
alias sigstand "avadd 0 23.6 5.4 2.5;avadd 0 24 7.9 1.8"
alias sigduck "avadd 1 30 4 3.6;avadd 1 30 3.8 4.6"
alias [DeAgLe][MoRpHeUs] cosig "avclear;sigstand;sigduck;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] SIG *PRIVATE*"

//[DeAgLe][MoRpHeUs] AK-47
alias [DeAgLe][MoRpHeUs] coak "avclear;avadd 0 22.6 7.5 2.4;avadd 1 25.3 6.8 2.1;recoil 1.7;txt [DeAgLe][MoRpHeUs] AK-47 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Colt
alias coltstand "avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5"
alias coltduck "avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3"
alias [DeAgLe][MoRpHeUs] colt "avclear;coltstand;coltduck;recoil 1.5;txt [DeAgLe][MoRpHeUs] Colt *PRIVATE*"

//[DeAgLe][MoRpHeUs] MP5
alias [DeAgLe][MoRpHeUs] comp5 "avclear;avadd 0 21.8 6 2.4;avadd 0 20.5 6.8 2.6;avadd 1 26.8 3.2 2.6;recoil 1.43;txt [DeAgLe][MoRpHeUs] mp5 *PRIVATE*"

//[DeAgLe][MoRpHeUs] PARA
alias [DeAgLe][MoRpHeUs] copara "avclear;avadd 0 22.4 6.4 2.7;avadd 1 28.9 3.9 3.9;recoil 1.55;txt [DeAgLe][MoRpHeUs] Para *PRIVATE*"

//[DeAgLe][MoRpHeUs] P90
alias [DeAgLe][MoRpHeUs] cop90 "avclear;avadd 0 22.5 7 2.5;avadd 1 27.6 5.2 3.3;recoil 1.6;txt [DeAgLe][MoRpHeUs] p90 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Knife
alias [DeAgLe][MoRpHeUs] coknife "avclear;avadd 0 23.7 6.2 3.2;avadd 1 28.8 3.8 1.9;recoil 1.4;txt [DeAgLe][MoRpHeUs] Knife *PRIVATE*"

//[DeAgLe][MoRpHeUs] UMP5
alias [DeAgLe][MoRpHeUs] coump45 "avclear;avadd 0 22.3 7.3 3.3;avadd 1 27.8 7.3 3.9;recoil 1.3;txt [DeAgLe][MoRpHeUs] ump45 *PRIVATE*"

//[DeAgLe][MoRpHeUs] HEad shot
alias [DeAgLe][MoRpHeUs] cohs "avclear;avadd 0 22.5 8.5 4.1;avadd 1 25.5 4.1 2.3;recoil 1.7;txt [DeAgLe][MoRpHeUs] Monster HS *PRIVATE*"

//PureLuck 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"
alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d

// GSAIM FOR DEAGLE
 DEAG1 "avadd 0 20 10.1 0;"
 DEAG2 "avadd 1 26.5 3 -1;"
 DEAG3 "avadd 2 20 10.5 4;"
 DEAG4 "avadd 3 20.25 9.5 -1.5;"
 DEAG5 "avadd 4 30.25 3.75 -2;"
 DEAG6 "avadd 5 10.75 10.75 0.5;"
 gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

// GS Deagle
alias deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39 2.277;avadd 5 22.6 7.3 2.257"
alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp 0;later 3"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"

/      _________
// --=( M4A1 sNk)=--
//    ¯¯¯¯¯¯¯¯¯

//COLT
alias colt "rate 25000; cl_cmdrate 9999999; cl_updaterate 99999999999999; cl_cmdbackup 2; ex_interp 0.00000000;later 3"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 0.1

// GS M4A1
alias colt2 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4 21.045 7.499 2.2;avadd 5 21.045 7.32 2.199"
alias GScolt "avclear;colt2;#ex_interp 0.0;height_correction 4;recoil 1.51;txt Gaitsequence Aiming: m4a1"

// GSAIM FOR M4A1
 M4A11 "avadd 0 21 10.1 0;"
 M4A12 "avadd 1 23 4 4.5;"
 M4A13 "avadd 2 20 7 6;"
 M4A14 "avadd 3 20.75 6.5 2.1;"
 M4A15 "avadd 4 27 4.25 3.5;"
 M4A16 "avadd 5 11.5 8 2.5;"
 gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7

alias colt-numbers "avadd 0 20.69 7.38 1.098 21.01 7.08 .92;avadd 1 24.93 5.05 3.02;avadd 2 13.0231 6.8454 2.2"
alias coltsetup "recoil 1.6;height_correction 2.4;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias colt-numbers "avadd 0 20.9 6.678 2.387;avadd 1 24.8 5.5 2.8;avadd 2 13.5 6.8 2.12"
alias coltsetup "recoil 1.55;height_correction 2.4;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6!"

//V|p3Rz Pr!v4Te ColT 2
alias V!p_colt12_3 "avadd 0 20.1 6.9 2.7;avadd 0 20.1 5.3 2.56"
alias V!p_colt42_3 "avadd 1 27.42 6.86 1.99"
alias V!p_colt2_3 "avclear;recoil 1.50;V!p_colt12_3;V!p_colt42_3;#speak activated;txt United Cheaters Multivec loaded"

alias out-low "avadd 0 19 5 3;avadd 0 19 5 -1"
alias out-normal "avadd 0 19 5 4;avadd 0 19 5 -2"
alias out-high "avadd 0 19 5 5;avadd 0 19 5 -3"
alias out-extreme "avadd 0 19 5 6;avadd 0 19 5 -4"
alias out-advanced "avadd 0 19 10 1.5"

alias bAll-1 "avadd 0 21 6 1.5"
alias bAll-2 "avadd 0 20 6 4.5"
alias bAll-3 "avadd 0 20 6 -1.5"
alias bAll-4 "avadd 0 20 9 1.5"
alias bAll-5 "avadd 1 25 5 1.7"
alias bAll "avclear0;avclear1;ae 1;bAll-1;bAll-2;bAll-3;bAll-4;bAll-5;recoil 1.6;#speak activated;txt multivec loaded"

// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1 Loaded"



//COLT vec
alias CripThugcolt "avadd 0 19.876 6.781 2.381;avadd 1 22 5.25 3.02;avadd 2 10.81 6.8 3.28"
alias coltvec "avclear;CripThugcolt;recoil 1.81;height_correction 0;#ex_interp 0.03;txt  [-Colt-]"

// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1 Loaded"

//Yuckfou OWNAGE COLT
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"


//// M4a1 Norecoil //// alias +reak2 "cl_pitchspeed 9999999; cl_yawspeed
0; +attack; +lookdown; +left" alias -reak2 "cl_pitchspeed 999999999999;
cl_yawspeed 210; -attack; -lookdown; -left" bind mouse1 "+reak2"


// |TNG|-COLT-[NoWoN]
alias cnowon1 "avadd 0 19.92 6.38 2.01"
alias cnowon2 "avadd 0 19.56 6 1.6"
alias cnowon3 "avadd 1 24.39 5.25 2.8"
alias cnowon4 "avadd 2 11.48 6.92 2.3"
alias cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil 1.6;txt |TNG|-COLT-[NoWoN]"

K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C

//K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias C0L7-K1LL41 "avadd 0 22.712 8.135 3.152"
alias C0L7-K1LL42 "avadd 1 27.881 4.223 3.415"
alias C0L7-K1LL4 "avclear;C0L7-K1LL41;C0L7-K1LL42;recoil 1.7;txt [ - C 0 L 7 - K 1 L L 4 L 0 4 D 3 D - ]"

K0N7R4C7-K1LL4's L337 M4A1 Vec #2

//K0N7R4C7-K1LL4'5 L337 M4A1 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337m4a11 "avadd 0 21.86 7.54 2.45"
alias L337m4a12 "avadd 0 22.56 7.99 2.99"
alias L337m4a13 "avadd 1 24.34 3.56 2.43"
alias L337m4a14 "avadd 1 22.11 5.64 2.87"
alias L337m4a1loading "L337m4a11;L337m4a12;L337m4a13;L337m4a14"
alias L337m4a1set "autoburst 0;sdelay 0.0rdelay 0.0;dtime 0.0;ftime 1.3;burstflags 0;recoil 1.5;pred 1;predahead .075;aspeed 2.0;cl_bob 0;cl_bobup 0"
alias L337m4a1 "L337m4a1loading;L337m4a1set;txt K0N7R4C7-K1LL4'5 L337 M4A1 H34D5H07 V3C #2"

L33t COLT Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 L337 COLT V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337coltvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337coltvec4 "avadd 0 19.5 9.5 2.5;avadd 1 22 5.44 2.1"
alias L337coltvec3 "avadd 0 21.2 7.6 1.45;avadd 1 27.3 3.9 2.4"
alias L337coltvec2 "avadd 0 19.5 7.6 1.45;avadd 1 22 3.9 2.4"
alias L337coltvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337coltload "avclear;avclear 0;avclear 1;L337coltvec5;L337coltvec4;L337coltvec3;L337coltvec2;L337coltvec1"
alias L337coltsettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337coltvecx "L337coltload;L337coltsettings;txt K0N7R4C7-K1LL4'5 L337 COLT H34D5H07 V3C"


K1CK455 C0L7 Vec by NumB-nUTz

//K1CK455 C0L7
alias 0wnc0lt1 "avadd 0 20.6 8.00 3.59; avadd 1 22.36 6.59 3.59"
alias 0wnc0lt2 "avadd 0 20.67 8.29 0.78; avadd 1 22.5 6.19 0.78"
alias 0wnc0lt3 "avclear;0wnc0lt1;0wnc0lt2;recoil 1.9; #cl_bob 0; txt K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net;#say K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net"

alias coltset "#cl_rate 9000;#ex_interp .03"
alias colt-0 "avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62"
alias colt-1 "avadd 1 25.13 6.22 2.053
alias colt-2 "avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47"
alias coltvec1! "avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55"
alias coltvec "coltvec1!"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs | zafer_terry  |LOADED|"

// Colt -= Ripped from Fr0sTBy7e X =-
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

// Killjoy COLT
alias vec20 "avadd 0 22.3 7.3 2.63"
alias vec21 "avadd 1 24.9 4 2.5"
alias vec22 "avadd 2 14.5 7.6 2.64"
alias vec_m4a1 "avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT"

//TNG ColT by •by SouLy•
alias tngcolt "avclear;tngset;recoil 1.58;height_correction 4;txt ClaN ColT by SouLy"
alias tngset "tngc;tngc1;tngc2;"
 alias tngc "avadd 0 19.62 6.63 2.623;"
alias tngc1 "avadd 1 24.49 5.42 3.31"
alias tngc2 "avadd 2 14.23 5.22 1.63"

//////////////////////////
//  Deagle only script  //
//      by P3N  v1.0  //
[Trebuie sa fiti inscris si conectat pentru a vedea acest link]
//////////////////////////


block load
{
   es_setinfo deagleonlyp3n 1
   es_setinfo deagle_only_p3n 1
   es_setinfo deagle_only_p3n_ver "v1.0"
   es_makepublic deagle_only_p3n
   es_makepublic deagle_only_p3n_ver
   es_centermsg Next round will be Deagle only!!!
   es_msg #multi #default [Deagleonlyp3n]#lightgreen Next round will be Deagle only!!!
   es es_xcexec_all play npc/overwatch/radiovoice/attention.wav
}

event map_start
{
   es_setinfo deagleonlyp3n 1
}

event round_start
{
   es_centermsg ONLY DEAGLE ALLOWED!!!!!
}

event player_spawn
{
   es_give event_var(userid) player_weaponstrip
   es_fire event_var(userid) player_weaponstrip Strip 1
   es_delayed 1 es_give event_var(userid) item_assaultsuit
   es_delayed 1 es_give event_var(userid) weapon_deagle
   playerset ammo event_var(userid) weapon_deagle 100
   bot_allow_grenades 0
   bot_allow_shotguns 0
   bot_allow_rifles 0
   bot_allow_snipers 0
   bot_allow_machine_guns 0
   bot_allow_sub_machine_guns 0
}
   
event round_end
{
   if (server_var(deagleonlyp3n) = 1) do
   {
      ma_restrict galil
      ma_restrict ak47
      ma_restrict scout
      ma_restrict sg552
      ma_restrict awp
      ma_restrict g3sg1
      ma_restrict famas
      ma_restrict m4a1
      ma_restrict aug
      ma_restrict sg550
      ma_restrict glock
      ma_restrict usp
      ma_restrict p228
      ma_restrict elite
      ma_restrict fiveseven
      ma_restrict m3
      ma_restrict xm1014
      ma_restrict mac10
      ma_restrict tmp
      ma_restrict mp5navy
      ma_restrict ump45
      ma_restrict p90
      ma_restrict m249
      es_setinfo deagle_only_p3n 0
   }
}

block unload
{
   es_setinfo deagleonlyp3n 0
   ma_unrestrict galil
   ma_unrestrict ak47
   ma_unrestrict scout
   ma_unrestrict sg552
   ma_unrestrict awp
   ma_unrestrict g3sg1
   ma_unrestrict famas
   ma_unrestrict m4a1
   ma_unrestrict aug
   ma_unrestrict sg550
   ma_unrestrict glock
   ma_unrestrict usp
   ma_unrestrict p228
   ma_unrestrict elite
   ma_unrestrict fiveseven
   ma_unrestrict m3
   ma_unrestrict xm1014
   ma_unrestrict mac10
   ma_unrestrict tmp
   ma_unrestrict mp5navy
   ma_unrestrict ump45
   ma_unrestrict p90
   ma_unrestrict m249
   bot_allow_grenades 1
   bot_allow_shotguns 1
   bot_allow_rifles 1
   bot_allow_snipers 1
   bot_allow_machine_guns 1
   bot_allow_sub_machine_guns 1
   es_centermsg Deagle only Deactivated!!!
   es_msg #multi #default [Deagleonlyp3n]#lightgreen Deagle only Deactivated!!!
   es es_xcexec_all play npc/overwatch/radiovoice/attention.wav

=================================================$\/_[|\/||)$=============================================

cl_pitchspeed 100

bind mouse1 "+attack;-attack"


bind kp_end "cl_pitchspeed 40;speak fourty"
bind kp_downarrow "cl_pitchspeed 60;speak sixty"
bind KP_pgdn    "cl_pitchspeed 75;speak seventy.five"
bind kp_leftarrow  "cl_pitchspeed 100;speak h"
bind kp_5        "cl_pitchspeed 114;speak one.hundred.and.fourteen"
bind kp_rightarrow  "cl_pitchspeed 120;speak extreme"
bind kp_home          "cl_pitchspeed 15;speak deactivated"


toggleconsole
clear
speak doop.activated

echo
echo
echo
echo bound on mouse1 auto
echo
echo press kp_1 - kp_7
echo
echo to adjust recoil

=================================================$\/_[|\/||)$=============================================

---------------The Script----------------





for ak47

WeaponData
{
   "MaxPlayerSpeed"      "600"
   "WeaponType"         "Rifle"
   "WeaponPrice"         "100"
   "WeaponArmorRatio"      "9.55"
   "CrosshairMinDistance"      "4"
   "CrosshairDeltaDistance"   "4"
   "Team"             "Any"
   "BuiltRightHanded"       "0"
   "PlayerAnimationExtension"    "ak"
   "MuzzleFlashScale"      "1.5"
   "MuzzleFlashStyle"      "CS_MUZZLEFLASH_X"
   "CanEquipWithShield"      "0"
   
   
   // Weapon characteristics:
   "Penetration"         "9999999999999999"
   "Damage"         "9999999999999"
   "Range"            "999999999999999"
   "RangeModifier"         "9999999999965"
   "Bullets"         "999999999999"
   "CycleTime"         "99999999999"
   "AccuracyDivisor"      "999999999999999"
   "AccuracyOffset"      "9999999999999"
   "MaxInaccuracy"         "99999999999"
   "TimeToIdle"         "99999999999999"
   "IdleInterval"         "99999999999999999999999999999"
   
   // Weapon data is loaded by both the Game and Client DLLs.
   "printname"         "#Cstrike_WPNHUD_AK47"
   "viewmodel"         "models/weapons/v_rif_ak47.mdl"
   "playermodel"         "models/weapons/w_rif_ak47.mdl"
   
   "anim_prefix"         "anim"
   "bucket"         "1"
   "bucket_position"      "9999999999999999"

   "clip_size"         "99999999999999999999999999"
   
   "primary_ammo"         "BULLET_PLAYER_762MM"
   "secondary_ammo"      "None"

   "weight"         "1"
   "item_flags"         "1"

   // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
   SoundData
   {
      "single_shot"      "Weapon_AK47.Single"
   }

   // Weapon Sprite data is loaded by the Client DLL.
   TextureData
   {
      //Weapon Select Images
      "weapon"
      {
            "font"      "CSweaponsSmall"
            "character"   "B"
      }
      "weapon_s"
      {   
            "font"      "CSweapons"
            "character"   "B"
      }
      "ammo"
      {
            "font"      "CSTypeDeath"
            "character"      "V"
      }
      "crosshair"
      {
            "file"      "sprites/crosshairs"
            "x"         "0"
            "y"         "48"
            "width"      "24"
            "height"   "24"
      }
      "autoaim"
      {
            "file"      "sprites/crosshairs"
            "x"         "0"
            "y"         "48"
            "width"      "24"
            "height"   "24"
      }
   }
   ModelBounds
   {
      Viewmodel
      {
         Mins   "-9 -3 -13"
         Maxs   "30 11 0"
      }
      World
      {
         Mins   "-9 -9 -9"
         Maxs   "30 9 7"
      }
   }
}


---------------------------end of ak47-----------------------

----------------------script for xm1014-----------------
WeaponData
{
   "MaxPlayerSpeed"       "99999999999999999999"
   "WeaponType"          "Shotgun"
   "WeaponPrice"         "9999999999999999999"
   "WeaponArmorRatio"      "9999999999999999999"
   "CrosshairMinDistance"      "9999999999999999"
   "CrosshairDeltaDistance"   "99999999999999"
   "Team"            "ANY"
   "BuiltRightHanded"      "99999999999999999"
   "PlayerAnimationExtension"   "xm1014"
   "MuzzleFlashScale"      "1.3"
   
   "CanEquipWithShield"      "0"
   
   
   // Weapon characteristics:
   "Penetration"         "9999999999999999999999999"
   "Damage"         "9999"
   "Range"            "9999"
   "RangeModifier"         "9999999999999.825"
   "Bullets"         "999999999999"
   "CycleTime"         "99999999999999999999"
   
   // Weapon data is loaded by both the Game and Client DLLs.
   "printname"         "#Cstrike_WPNHUD_xm1014"
   "viewmodel"         "models/weapons/v_shot_xm1014.mdl"
   "playermodel"         "models/weapons/w_shot_xm1014.mdl"
   
   "anim_prefix"         "anim"
   "bucket"         "9999999999999999"
   "bucket_position"      "999999999999999"

   "clip_size"         "99999999999999999999999"
   
   "primary_ammo"         "BULLET_PLAYER_BUCKSHOT"
   "secondary_ammo"      "None"

   "weight"         "999999999999"
   "item_flags"         "99999999999999"

   // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
   SoundData
   {
      //"reload"         "Default.Reload"
      //"empty"            "Default.ClipEmpty_Rifle"
      "single_shot"         "Weapon_XM1014.Single"
      special3         Default.Zoom
   }

   // Weapon Sprite data is loaded by the Client DLL.
   TextureData
   {
      "weapon"
      {
            "font"      "CSweaponsSmall"
            "character"   "]"
      }
      "weapon_s"
      {   
            "font"      "CSweapons"
            "character"   "]"
      }
      "ammo"
      {
            "font"      "CSTypeDeath"
            "character"      "J"
      }
      "crosshair"
      {
            "file"      "sprites/crosshairs"
            "x"         "0"
            "y"         "48"
            "width"      "24"
            "height"   "24"
      }
      "autoaim"
      {
            "file"      "sprites/crosshairs"
            "x"         "0"
            "y"         "48"
            "width"      "24"
            "height"   "24"
      }
   }
   ModelBounds
   {
      Viewmodel
      {
         Mins   "-1311 -31 -11"
         Maxs   "111111129 10 0"
      }
      World
      {
         Mins   "-4111 -81 -4"
         Maxs   "1111111111111130 8 6"
      }
   }
}


----------------end script for xm1014---------------

echo
echo
echo
echo sXe pistol antirecoil
echo
echo best with pistol
echo
echo but u can use it with ak / colt
echo
echo ====> Fast Single Shots
echo
echo    enjoy
echo
echo
//

-
--
---
=================================================|=||\||$|-|==============================================
echo "                        +--^----------,--------,-----,----------------------^-,    ____"
echo "                        | |||||||||  `--------'    |  rZk        O  |____\"
echo "                        `+---------------------------^------------------------|"
echo "                          `\_,---------,---------,--------------'"
echo "                          / XXXXXX /'|      /'"
echo "                        / XXXXXX /  `\    /'"
echo "                        / XXXXXX /`-------'"
echo "                      / XXXXXX /"
echo "                      / XXXXXX /"
echo "                    (________( "
echo "                      `------'"             
echo "
echo "              [SL]                    Project by COUNTER-STRIKE eXtrEme // eNjoy"                                   
echo "      mail : [Trebuie sa fiti inscris si conectat pentru a vedea acest link]"
***************************************************************************************** +
//| ***********************************[]:==rZk==sTylE==:[]******************************* |
//+ ***************************************************************************************** +
//----------------------------------------------------------------------------------------------
play vox/activated and ready to kill


[Trebuie sa fiti inscris si conectat pentru a vedea acest link]
[Trebuie sa fiti inscris si conectat pentru a vedea acest link]

dany
Membru clan
Membru clan

Mesaje : 2045
Data de inscriere : 15/01/2009
Varsta : 27
Localizare : Baia Mare

http://asasini.4rumer.com

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